Logs & Artifacts
After a test run completes, you can find logs and artifacts in the run details.
Engine Logs
We automatically extract logs from common game engines:
| Engine | Log Location |
|---|---|
| Unity | Player.log |
| Unreal Engine | Saved/Logs/ |
These logs are available in the run artifacts without any additional setup.
Custom Artifacts
You can have your game write files that get automatically uploaded to the run artifacts. This is useful for:
- Custom log files
- Screenshots or recordings
- Debug data or state dumps
- Crash dumps or diagnostic files
Setup
Write files to the following directory:
C:\run\tether\artifacts\All files in this folder will be automatically uploaded when the test completes.
Example (C#):
var artifactsPath = @"C:\run\tether\artifacts";
Directory.CreateDirectory(artifactsPath);
File.WriteAllText(
Path.Combine(artifactsPath, "custom_log.txt"),
"Your log content"
);Subdirectories are supported and will be preserved in the uploaded artifacts.
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