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PcLogs & Artifacts

Logs & Artifacts

After a test run completes, you can find logs and artifacts in the run details.

Engine Logs

We automatically extract logs from common game engines:

EngineLog Location
UnityPlayer.log
Unreal EngineSaved/Logs/

These logs are available in the run artifacts without any additional setup.

Custom Artifacts

You can have your game write files that get automatically uploaded to the run artifacts. This is useful for:

  • Custom log files
  • Screenshots or recordings
  • Debug data or state dumps
  • Crash dumps or diagnostic files

Setup

Write files to the following directory:

C:\run\tether\artifacts\

All files in this folder will be automatically uploaded when the test completes.

Example (C#):

var artifactsPath = @"C:\run\tether\artifacts"; Directory.CreateDirectory(artifactsPath); File.WriteAllText( Path.Combine(artifactsPath, "custom_log.txt"), "Your log content" );

Subdirectories are supported and will be preserved in the uploaded artifacts.

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